Difference between revisions of "XMLTVexeBuild"
Line 3: | Line 3: | ||
== How to build XMLTV.EXE == | == How to build XMLTV.EXE == | ||
− | First, let's be clear.. this is not cheap nor easy. Building XMLTV.EXE requires purchasing [http://www.activestate.com/perl-dev-kit ActiveState's Perl Developer Kit] for about US$300. Most people can easily live with the Windows distribution and [http://alpha-exe.xmltv.org Alpha EXE]. Those that need to modify a script, I suggest running a [[XMLTVWindowsBuild Native Windows Build | + | First, let's be clear.. this is not cheap nor easy. Building XMLTV.EXE requires purchasing [http://www.activestate.com/perl-dev-kit ActiveState's Perl Developer Kit] for about US$300. Most people can easily live with the Windows distribution and [http://alpha-exe.xmltv.org Alpha EXE]. Those that need to modify a script, I suggest running a [[XMLTVWindowsBuild]] Native Windows Build. |
Line 42: | Line 42: | ||
7. Install ActiveState's Perl Dev Kit and give it a shot (add c:\strawberry to your path) | 7. Install ActiveState's Perl Dev Kit and give it a shot (add c:\strawberry to your path) | ||
− | 8. Follow the [[XMLTVWindowsBuild Native Windows Build | + | 8. Follow the [[XMLTVWindowsBuild]] Native Windows Build instructions to build a working XMLTV. (test it locally of course!) |
9. If XMLTV works, and PerlApp works, you should be able to build xmltv! | 9. If XMLTV works, and PerlApp works, you should be able to build xmltv! |
Revision as of 06:57, 6 August 2014
DRAFT, NOT FINISHED
How to build XMLTV.EXE
First, let's be clear.. this is not cheap nor easy. Building XMLTV.EXE requires purchasing ActiveState's Perl Developer Kit for about US$300. Most people can easily live with the Windows distribution and Alpha EXE. Those that need to modify a script, I suggest running a XMLTVWindowsBuild Native Windows Build.
For many years, this was black magic... I (Robert) had a PC where I had all the necessary modules working and I didn't touch it except to build XMLTV.EXE. That version of perl was very old.. but it kept working. Perl modules were obtained via ppm, cygwin, and more places than I could remember. It wasn't reproducible. The time had come to modernize and thanks to [Strawberry Perl] reproducible.
So, let's begin..
1. First follow the [Procedure to Build your own Strawberry Perl]
I used c:\strawberryport for my Portable Strawberry I used c:\strawberry_build for my build directory I used c:\strawberry for my output directory I used C:\strawberryport\perl\site\lib\auto\share\dist\Perl-Dist-Strawberry\32bit-5.18.2.1.pp to build
2. Once I had could build a stock working Strawberry Perl I was ready to modify it!
3. Perl's Makefile.mk needs to be modified. C:\strawberry_build\download should have your official perl distribution in it. Copy the perl-5.x/win32/makefile.mk file from the perl TGZ file to c:\strawberryport\win32_makefile.mk
4. Make this change to your custom win32_makefile.mk
old: LINK_FLAGS = $(LINK_DBG) -L"$(INST_COREDIR)" -L"$(CCLIBDIR)" new: LINK_FLAGS = $(LINK_DBG) -L"$(INST_COREDIR)" -L"$(CCLIBDIR)" -static-libgcc -static-libstdc++ -static -lpthread
5. Make your own *.pp file based on 32bit-5.18.2.1.pp. (I used xmltv.pp, the name doesn't matter)
4. Edit the xmltv.pp (or whatever you called it)
In the "InstallPerlCore" step, there should be a "Patch" section. Tell it to replace makefile.mk with your modified version 'win32_makefile.mk' => 'win32/makefile.mk',
5. Build Strawberry using your custom job
perldist_strawberry -job xmltv.pp
6. You should have a working perl at c:\strawberry!
7. Install ActiveState's Perl Dev Kit and give it a shot (add c:\strawberry to your path)
8. Follow the XMLTVWindowsBuild Native Windows Build instructions to build a working XMLTV. (test it locally of course!)
9. If XMLTV works, and PerlApp works, you should be able to build xmltv!
dmake xmltv.exe