Difference between revisions of "XMLTVexeBuild"

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== How to build XMLTV.EXE ==
 
== How to build XMLTV.EXE ==
  
First, let's be clear.. this is not cheap nor easy.  Building XMLTV.EXE requires purchasing [http://www.activestate.com/perl-dev-kit ActiveState's Perl Developer Kit] for about US$300.  Most people can easily live with the Windows distribution and [http://alpha-exe.xmltv.org Alpha EXE].  Those that need to modify a script, I suggest running a [[XMLTVWindowsBuild Native Windows Build]].
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First, let's be clear.. this is not cheap nor easy.  Building XMLTV.EXE requires purchasing [http://www.activestate.com/perl-dev-kit ActiveState's Perl Developer Kit] for about US$300.  Most people can easily live with the Windows distribution and [http://alpha-exe.xmltv.org Alpha EXE].  Those that need to modify a script, I suggest running a [[XMLTVWindowsBuild]] Native Windows Build.
  
  
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7. Install ActiveState's Perl Dev Kit  and give it a shot (add c:\strawberry to your path)
 
7. Install ActiveState's Perl Dev Kit  and give it a shot (add c:\strawberry to your path)
  
8. Follow the [[XMLTVWindowsBuild Native Windows Build]] instructions to build a working XMLTV. (test it locally of course!)
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8. Follow the [[XMLTVWindowsBuild]] Native Windows Build instructions to build a working XMLTV. (test it locally of course!)
  
 
9. If XMLTV works, and PerlApp works, you should be able to build xmltv!
 
9. If XMLTV works, and PerlApp works, you should be able to build xmltv!

Revision as of 06:57, 6 August 2014

DRAFT, NOT FINISHED

How to build XMLTV.EXE

First, let's be clear.. this is not cheap nor easy. Building XMLTV.EXE requires purchasing ActiveState's Perl Developer Kit for about US$300. Most people can easily live with the Windows distribution and Alpha EXE. Those that need to modify a script, I suggest running a XMLTVWindowsBuild Native Windows Build.


For many years, this was black magic... I (Robert) had a PC where I had all the necessary modules working and I didn't touch it except to build XMLTV.EXE. That version of perl was very old.. but it kept working. Perl modules were obtained via ppm, cygwin, and more places than I could remember. It wasn't reproducible. The time had come to modernize and thanks to [Strawberry Perl] reproducible.


So, let's begin..



1. First follow the [Procedure to Build your own Strawberry Perl]

  I used c:\strawberryport  for my Portable Strawberry
  I used c:\strawberry_build for my build directory
  I used c:\strawberry for my output directory
  I used C:\strawberryport\perl\site\lib\auto\share\dist\Perl-Dist-Strawberry\32bit-5.18.2.1.pp to build

2. Once I had could build a stock working Strawberry Perl I was ready to modify it!

3. Perl's Makefile.mk needs to be modified. C:\strawberry_build\download should have your official perl distribution in it. Copy the perl-5.x/win32/makefile.mk file from the perl TGZ file to c:\strawberryport\win32_makefile.mk

4. Make this change to your custom win32_makefile.mk

  old: LINK_FLAGS	= $(LINK_DBG) -L"$(INST_COREDIR)" -L"$(CCLIBDIR)"
  new: LINK_FLAGS	= $(LINK_DBG) -L"$(INST_COREDIR)" -L"$(CCLIBDIR)" -static-libgcc -static-libstdc++ -static -lpthread

5. Make your own *.pp file based on 32bit-5.18.2.1.pp. (I used xmltv.pp, the name doesn't matter)

4. Edit the xmltv.pp (or whatever you called it)

  In the "InstallPerlCore" step, there should be a "Patch" section.  Tell it to replace makefile.mk with your modified version
  'win32_makefile.mk' => 'win32/makefile.mk',

5. Build Strawberry using your custom job

  perldist_strawberry -job xmltv.pp

6. You should have a working perl at c:\strawberry!

7. Install ActiveState's Perl Dev Kit and give it a shot (add c:\strawberry to your path)

8. Follow the XMLTVWindowsBuild Native Windows Build instructions to build a working XMLTV. (test it locally of course!)

9. If XMLTV works, and PerlApp works, you should be able to build xmltv!

  dmake xmltv.exe

Good Luck